#ifndef _globals_h_
#define _globals_h_

extern double	g_ConvoySpacing;
extern double	g_RunAfterBridge;
extern double	g_FuelThreshold;
extern double	g_AmmoThreshold;
extern int		g_MaxUnitsInGroup;
extern double	g_GroupUnitSpacing;
extern int		g_GroupUnitsLimit;
extern double	g_GroupThreshold;
extern double	g_SkladReserveThreshold;
extern int		g_SkladMaxColumn;
extern double	g_SkladBunkerSpacing;
extern double	g_AmmoPerBunker;
extern double	g_FuelPerBunker;
extern double	g_RepairPerBunker;
extern double	g_BoevkaDist;
extern double	g_HWZKillDist;
extern double	g_SupplyRadius;
extern double	g_ReinforceRadius;
extern double	g_HWZProximity;
extern double	g_DistToAmmoSupport;
extern double	g_DistToFuelSupport;
extern double	g_TrainWagonSpacing;
extern int		g_PoliticalMapWidth;
extern int		g_PoliticalMapHeight;
extern double	g_DistTooFarFromFrontLine;
extern double	g_SpawnDistFromFronTline;
extern int		g_ReqLifeMax;
extern int		g_WaterColor;
extern double   g_skladToRoadAssignRadius;
extern double   g_fieldToRoadAssignRadius;
extern double   g_TownDefenseRadius;
extern double   g_CanAttackThreshold;
extern int		g_MaxHWZToSend;
extern int      g_SecondsPerMission;
extern int      g_MissionTimeStart;
extern int      g_MissionTimeEnd;
extern float    g_staticToSkladAssignRadius;
extern float    g_BunkersShiftX;
extern float    g_BunkersShiftY;
extern std::string g_FenceIl2Name;
extern float    g_FenceLenght;
extern float    g_RoadWidth;
extern float    g_WeAreInTownAssignRadius;
extern float    g_holdFromSpawn;
extern float	g_MaxWagonLength;
extern float	g_WagonSpacing;
extern float	g_unloadPointToSkladAssignRadius;
extern float	g_TrainUnitsLimit;
extern float	g_TrainAAAFrequency;
extern float	g_RouteMirrorAssignRadius;
extern	std::string g_log_file;
extern	int		g_log_level;
extern int		g_with_debug;
extern double	g_SkladGenerationPlaceToSkladAssignRadius;
extern int g_launchtype;
extern float g_skladAutoReplanishRadius;
extern int g_maxPathSearchStepsToDo;
extern std::string g_Script_new_war;


#endif